All ban times provided are with the assumption admins have done their due diligence, have evidence collected, and are reasonably sure of the player’s intent. Less is usually more with admin work, try to resolve issues with the warns or kicks if possible before moving onto a ban if indicated. Below is some basic information on when warns and kicks may be used if indicated in the Warn/Kick column of the matrix.
When should I warn? | When should I kick? |
---|---|
Warnings are best used when you think talking to the player and asking them to not do the behavior they are currently doing will solve the problem. This is usually the best place to start for both minor behavior and gameplay issues. If the warnings don’t seem to be changing the behavior or the situation has escalated, moving to a kick or a ban is the next step. | Kicks are best used when warnings have failed to change the behavior or you need to remove a player from the server quickly. For most players, a kick is basically a short ban from the server and thus kicks should not be used lightly. These are good for major gameplay problems, or to remove a player who is damaging server health quickly without taking the time to set up a full ban. |
Player Behavior Rules #
The rules below focus on player behavior outside of game play. These rules are the expectations and values we stand for and uphold as a community. These rules are in place to ensure all our players have a safe, respectful, and fun place to play and should be every Admin’s top priority.
Player Behavior Rules | Warn/Kick | 1st Ban | 2nd Ban | 3rd Ban |
---|---|---|---|---|
Rule 0: Community Health | No | Perm | – | – |
Rule 1: Racism, Sexism, Bigotry, or Discrimination | No | CBL Perm | – | – |
Rule 1: Major Harassment, Threats, or Bullying | No | Perm | – | – |
Rule 1: Toxicity or Player Directed Ableism | Admin Discretion* | 1 day | 7 day | Perm |
Rule 2: Spamming or Failure to Clear Chat | Admin Discretion* | 1 day | 7 day | Perm |
Rule 2: Admin Impersonation | No | Perm | – | – |
Rule 3: Cheating | No | CBL Perm | – | – |
Rule 3: Exploiting | Glitching | Ghosting | Admin Discretion* | Perm | – | – |
*Admin Discretion: Admins should consider the intent of the player and their impact on overall server/player health and and make a decision on how to proceed.
Gameplay Rules #
The rules below focus on gameplay. The main focus of these rules is trying to ensure the gameplay experience on the Unnamed Servers is as good as it can be. With these rules, it’s very important to consider player intent. Especially for more subjective rules admins may need to balance server health with allowing players to make mistakes and learn the game.
Gameplay Rules | Warn/Kick* | 1st Ban | 2nd Ban | 3rd Ban |
---|---|---|---|---|
Rule 4: Trolling | Hindering | Yes | 1 day | 7 day | Perm |
Rule 4: Intentional Teamkilling | Yes | 1 day | 7 day | Perm |
Rule 4: Intentional Mass Teamkilling | No | Perm | – | – |
Rule 4: Squad Baiting | Yes | 1 day | 7 day | Perm |
Rule 5: Locked Squads | Yes | 1 day | 7 day | Perm |
Rule 5: Asset Claims | Soloing | Yes | 1 day | 7 day | Perm |
Rule 5: Asset Wasting | Heli Ramming | Yes | 1 day | 7 day | Perm |
Rule 6: Main Camping | Arty Vics | PTFO | Yes | 1 day | 7 day | Perm |
Rule 7: Seeding Rules | Yes | 1 day | 7 day | Perm |
*Admin Discretion: Admins should consider the intent of the player and their impact on overall server/player health and and make a decision on how to proceed.
ARMA Specific Rules #
While all rules above apply to both Squad and AMRA, these rules are AMRA specific for one reason or another. If there are questions about these rules be sure to talk to one of the server GMs for help.
ARMA Specific Rules | Warn/Kick* | 1st Ban | 2nd Ban | 3rd Ban |
---|---|---|---|---|
Rule X: Vote Kick Abuse | Yes | 1 day | 7 day | Perm |
Rule X: Enemy Armband | Enemy Uniforms | Yes | 1 day | 7 day | Perm |
Rule X: Enemy Radio Spam | Yes | 1 day | 7 day | Perm |
*Admin Discretion: Admins should consider the intent of the player and their impact on overall server/player health and and make a decision on how to proceed.