Main Factions – Gear, Story Lines, and Mechanics

Comprehensive analysis of faction mechanics, storylines, gear, and guild alignment, more will be added later on..

Faction-Specific Gear #

Faction alignment in Dune: Awakening directly impacts armor, weapons, and cosmetic options. Each faction offers unique gear reflecting their lore and combat philosophy.

House Atreides #

General style: Sleek, agile designs with green and silver accents, reflecting Atreides’ diplomatic and strategic approach.

Armor Sets #

  • Caladan Sentinel Armor: Reinforced plating that balances defense and agility, suitable for both frontline and support roles.
  • Hawk’s Eye Scout Set: Lightweight gear optimized for stealth, reconnaissance, and rapid movement.

Weapons #

  • Precision Rifles: Long-range accuracy for tactical engagements.
  • Diplomatic Blades: Elegant melee weapons, such as the Atreides Rapier, for close-quarters duels.

Stillsuits

  • Water-Efficient: Designed for maximum water retention and comfort, often featuring Bene Gesserit-inspired aesthetics for enhanced survival in the deep desert.

Vehicles #

  • Atreides Falcon Ornithopter: A sleek, agile flying vehicle with advanced cloaking and reconnaissance modules, ideal for scouting and rapid response.
  • Faction Sandbike Skins: Atreides-themed color schemes and insignia for sandbikes and groundcars.

Base Building Items #

  • Caladan Gate: Reinforced entryway adorned with Atreides banners and green/silver accents.
  • Bene Gesserit Meditation Chamber: Utility room that grants buffs to mental resistance for Atreides-aligned players.
  • Wall and Floor Skins: Distinctive green and silver architectural motifs, hawk insignias, and modular upgrades unique to Atreides bases.

House Harkonnen #

General style: Bulky, industrial designs in black and red, emphasizing raw power and resilience.

Armor Sets #

  • Giedi Prime Warden Armor: Heavy plating designed for brute-force combat, offering maximum protection and intimidation.
  • Baron’s Enforcer Set: Features intimidating spikes and flame-resistant materials, ideal for frontline enforcers and PvP dominance.

Weapons #

  • Flamethrowers: Area denial and crowd control, including the signature Harkonnen Incinerator.
  • Scatterguns: Short-range, high-impact weapons for aggressive assaults.

Stillsuits #

  • Combat-Focused: Less water-efficient but heavily armored, prioritizing survivability in battle over desert endurance.

Vehicles #

  • Harkonnen Warden Tank: A heavily armored ground vehicle with a mortar launcher and flamethrower, designed for brute-force assaults and defense.
  • Faction Quad Groundcar Skins: Industrial black and red paint jobs, spiked armor, and custom insignia for ground vehicles.

Base Building Items #

  • Giedi Prime Foundry: Specialized refinery that increases metal processing speed for Harkonnen players.
  • Flame Bastion: Defensive turret module for base perimeter security, themed with Harkonnen industrial styling.
  • Wall and Floor Skins: Brutalist black/red structures, griffin banners, and intimidating industrial decor.

Special Known Armors #

  • Special Edition: Sardaukar Armor (Deluxe Edition cosmetic).
  • Special Edition: Paul Atreides Film Stillsuit (Ultimate Edition cosmetic).

Shared Systems #

  • Holtzman Shields: All factions use shield generators, but visual effects and shield pylons reflect your House’s colors and iconography.
  • Blueprints & Skins: Faction-aligned players can unlock and trade blueprints for both vehicles and base modules, including limited-use unique schematics for rare vehicles or decor.
  • Cosmetic Swaps: Dyes and patterns allow further customization, but core architecture and banners remain faction-locked.

Faction Storylines #

Dune: Awakening features an alternate timeline where Paul Atreides was never born, and Duke Leto survives the Harkonnen assault. The Fremen have vanished, and Arrakis is contested by Atreides and Harkonnen.

House Atreides Starting Story #

  • Objective: Restore honor and stability to Arrakis.
  • Early Missions:
    • Secure spice routes for fair trade.
    • Investigate Fremen disappearance with Bene Gesserit allies.
    • Build alliances with minor houses.
  • Key NPCs: Duke Leto, Lady Jessica, and Ariste Atreides (Jessica’s daughter).

House Harkonnen Starting Story #

  • Objective: Crush Atreides resistance and dominate spice production.
  • Early Missions:
    • Sabotage Atreides supply lines.
    • Enslave desert tribes for labor.
    • Harvest spice through brutal efficiency.
  • Key NPCs: Baron Vladimir Harkonnen, Glossu Rabban.

Faction Switching Rules #

  • One-Time Betrayal: Players can switch factions once per playthrough. After betraying a faction (e.g., Atreides → Harkonnen), they cannot rejoin the original faction.
  • Consequences:
    • Loss of all reputation and faction-specific rewards.
    • Bases in faction-restricted zones become hostile.
    • Retain cosmetics but lose access to faction missions.
  • Future Factions: This rule applies to all factions added post-launch.

“Should you decide to betray a faction and become the other faction, that does not mean that you lose access to the other stuff. But what it does mean is that you cannot become the previous faction that you were again… you are able to betray every single faction in this game even ones in the future that come out one time. And once you betray that faction you can then, no longer become, let’s say, Atreides if you betrayed Atreides.”

Guild Faction Alignment #

Guilds must align with a faction to participate in endgame politics (Landsraad). Guilds are player ran organizations of up to 32 players. Key rules:

  • Mandatory Alignment: All guild members must belong to the guild’s chosen faction. Members in opposing factions are automatically removed.
  • Multi-Guild Strategy: Large communities like The Unnamed need separate guilds for each faction (e.g., The Unnamed: Atreides BannerThe Unnamed: Harkonnen Forge).
  • Political Power: Guilds earn votes through faction missions, influencing server-wide rules (e.g., PvP loot policies, crafting bonuses).

Future Factions (Post-Launch) #

Funcom plans to add a third faction after launch. Likely candidates include:

  1. House Corrino (Sardaukar): Imperial soldiers with gold-and-black armor, focused on enforcing the Emperor’s will.
  2. Smugglers/Outlaws: Neutral faction specializing in black-market trade and guerrilla tactics.
  3. Fremen: If rediscovered, they could offer desert survival mastery and sandworm-related abilities.

Main Factions Summary Table #

Aspect House Atreides House Harkonnen Future Factions (Speculative)
Gear Style Agile, diplomatic, green/silver Brutal, industrial, black/red Sardaukar (gold/black), Smugglers (tan)
Combat Focus Defense, precision, alliances Offense, intimidation, raids Imperial enforcement, guerrilla tactics
Early Story Investigate Fremen, secure trade Dominate spice, crush resistance TBD (Fremen resurgence?)
Guild Requirements All members must be Atreides-aligned All members must be Harkonnen-aligned Neutral or faction-specific

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Updated on May 31, 2025