Survival, strategy, and sovereignty on the sands of Arrakis
Why Base Building Matters #
Base building is the cornerstone of survival and power in Dune: Awakening. Beyond shelter, bases enable:
- Resource Refinement: Convert raw materials (spice, scrap, biomass) into advanced components.
- Crafting Progression: Build vehicles, weapons, and gear via specialized fabricators.
- Storage & Security: Safeguard loot from environmental hazards and PvP threats.
- Political Influence: Expand territory to control spice nodes and earn Landsraad votes.
Bases are permanent in PvE zones (Hagga Basin) but reset weekly in PvP areas (Deep Desert).
Base Limits & Rules #
- Main Bases: Players can own 3 permanent bases via Sub-Fief Consoles (upgradable to Advanced Sub-Fief Consoles).
- Outposts: Temporary bases in the Deep Desert are allowed but wiped weekly by Coriolis Storms.
- Land Claims: Bases require solid terrain (not open sand) and cannot overlap with landmarks or other players’ claims.
Intel Points and Schematic Progression #
To craft advanced structures, shields, and modules, you must unlock schematics using Intel Points, a currency earned through exploration and progression.
How Intel Works #
- Earning Intel:
- Leveling up your character.
- Exploring Points of Interest (POIs) like crashed ships or ancient sietches.
- Clearing enemy camps and activating scanning nodes.
- Spending Intel:
- Use Intel Points in the Research Menu at your base or social hubs to unlock schematics for crafting.
- Example: Unlocking the Dewreaper (water collector) costs 50 Intel.
Types of Schematics #
- Researchable Schematics
- Permanently unlocked via Intel Points.
- Allows unlimited crafts (e.g., basic walls, fabricators).
- Unique Schematics
- Found in hidden chests (e.g., caves, labs, crashed ships).
- Often require Intel to research after discovery.
- Single-use: Most unique schematics (e.g., Emperor’s Wings MK1) allow one craft per schematic. To craft again, find another copy.
Key Rules #
- High-tier schematics (e.g., Spice Harvesters) require rare materials from the Deep Desert.
- Some schematics are faction-locked (e.g., Bene Gesserit Meditation Chambers).
Intel Points Summary Table #
Aspect | Details |
---|---|
Intel Sources | Leveling, exploration, enemy camps, scanning nodes. |
Research Costs | 50–1,000+ Intel per schematic, depending on tier. |
Unique Schematics | Found in specific chests/POIs; one craft per schematic. |
Crafting Limits | High-tier items require rare Deep Desert materials (e.g., Spice Melange). |
Shields: Protection & Power #
Shields are critical for base survival.
Shield Mechanics #
- Power Source: Fuel Cells (crafted or looted) power generators. One Fuel Cell = 1 hour of shield uptime.
- PVE Areas (Hagga Basin):
- Shields block sandstorm damage.
- If shields fail, structures degrade over time but cannot be raided.
- PVP Areas (Deep Desert):
- Shields prevent player raids.
- If shields fail, bases are vulnerable to destruction and looting.
Taxes & Maintenance #
- The Emperor imposes escalating taxes (paid in Solaris) for large bases.
- Unpaid taxes disable shields, exposing bases to storms/raids.
Fuel Cells #
To craft a Fuel Cell for base building in Dune: Awakening, you need the following:
- Primary Ingredient:
- Oil (sometimes referred to as organic biomass or fuel precursor in some sources).
- Crafting Station:
- Chemical Refinery.
- Process:
- Collect Oil (or salvage it from camps, wrecks, or via biomass processing).
- Use the Chemical Refinery to process Oil into Fuel Cells.
- Fuel Cells are then used directly in base generators to provide power, or further refined into Vehicle Fuel Cells for vehicles.
Blueprints: Design & Trade #
Blueprints allow players to save and share base layouts:
- Creation: Use the Solido Replicator to scan your base and generate a blueprint.
- Limitations:
- Blueprints exclude furniture, decor, and placed items (crafting stations, storage).
- Players must manually add these after blueprint construction.
- Economy: Sell blueprints on the Exchange or gift them to allies.
Faction-Specific Bases Information #
Aligning with Great Houses unlocks unique aesthetics and functional perks:
House Atreides #
- Style: Sleek, angular designs with green/silver accents and hawk motifs.
- Unique Structures:
- Caladan Gate: Reinforced entryways with faction banners.
- Bene Gesserit Meditation Chamber: Boosts mental resistance for nearby players.
House Harkonnen #
- Style: Brutalist, industrial builds with black/red tones and griffin emblems.
- Unique Structures:
- Giedi Prime Foundry: Increases refining speed for metals.
- Flame Bastion: Anti-personnel turrets for defense.
Shared Systems #
- Modular Upgrades: Faction-agnostic modules (e.g., solar panels, spice harvesters) can be added to any base.
- Cosmetic Swaps: Use dyes and patterns to mix faction styles.
Summary Table #
Aspect | Details |
---|---|
Base Limit | 3 permanent bases (Hagga Basin) + temporary Deep Desert outposts. |
Shield Failure | PvE: Degradation. PvP: Raid vulnerability. |
Blueprints | Structure-only; furniture/gear must be added manually. |
Faction Perks | Atreides (defense/utility), Harkonnen (offense/efficiency). |